Presq aims to solve the market gap for an affordable Augmented reality and Mixed Reality dev kit/viewer. By keeping accessibility and sustainability in mind, presq allows students and enthusiasts alike to interact and delve deeper into these burgeoning avenues in visual computing.
Presq was born out of a critical design question that I'm still working to solve. "How might we improve the design experience for non-designers."
After assessing feasibility and my ideation product mix, the idea of a sustainable, accessible, visual computing tool, took shape-- and thus became the first step on the timeline for solving the critical question.
90% of Presq can be laser cut out of a single 12x24in cardboard sheet, The packaging iteslf for shipping the device included.
ideation was the lengthiest phase of the project thus far, taking almost 4 weeks to come up with a fully validated design.
Even after moving on from the sketching ideation phase, formfinding research was still performed on early prototypes.
Presq was built primarily using the fusion sheet metal tool, allowing for an unwrapped 3d model that could be taken straight to .dxf
The AR Markers were developed using a illustrator and a standard marker trainer
After completing the prototype, I took presq to the NASA Design & Pitch competition and won.
However Presq is still a work in progress.
“Starting to eliminate dormant design energy”